I just had a genius idea, and I'm gonna write it down before I forget.
So, for my idea, it's a gametype to be implemented in Syn3h. There would be a bot in the center of the map with quarry. The bot wouldn't move or shoot. The first person to get quarry sets off a timer in the gameThe longer you have quarry, the more points you get. The goal is to either:
1. Have quarry when the timer goes off.
2. Have the most points when the timer goes off.
If quarry is taken from you, you stop earning points and the new quarry starts the timer. It could be used for team games (Red Vs. Blue, for instance) and each team could have their own timer that starts when quarry is obtained. E.G. Blue has quarry for 4 minutes, and the timer has 60 seconds left, then Red takes quarry, and has 5 minutes left on his timer.
I think it would be fun to play, and be a sort-of Capture the Flag type thing.
Tell me what y'all think!
Also, I think we could do this without its implementation in Syn3h, if we had a timer outside the game, we could use it in-game, right?
Oaky
EDIT:
Another Gametype idea! You know how the "Get the Quarry" game is like tag, only the person who's "It" runs away from everyone else? Maybe we could have a gametype called "Tag." The name's self-explanatory.
Tell me what you think!
Oaky